Break down, explain and
analyse the games, The Last of Us and Just Dance, in order to identify the way
in which they are constructed. You will need to address each of the following
for the games:
1.
Genre (what type or
category of games are they?).
2.
Content (what do they look
like and how are they styled - words, images, colours, fonts?).
3.
Construction (how are the games
built, what is the story and interaction?).
4.
Codes and
conventions
(what do you expect to happen in such games and what symbols are used?).
5.
Modes of address (how do the games
talk to you?).
6.
Target Audience (who are the games
aimed at?).
7.
Constraints (what is stopping
the developers creating exactly what they want?).
Use images and trailers/gameplay to
illustrate your points.
just Dance
Genre: Simulator,Family
Content: Bright colours bold text smooth movement
Construction: Dancing mimic
Codes and Conventions: no story, dancing
modes of address: Guide interface
Target audience:Kids family
Constraints: Pegi
Last of Us
Genre: horror survival
Content:Dark and gloomy
Construction: Fighting, Killing , Surviving
codes and conventions: emotional, drama
modes of address: informal, puppet master
target audience:16-21
constraints: pegi 18
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