Monday, 20 October 2014

HA2 Task 1 – Construction Analysis



Break down, explain and analyse the games, The Last of Us and Just Dance, in order to identify the way in which they are constructed. You will need to address each of the following for the games:

1.        Genre (what type or category of games are they?).
2.        Content (what do they look like and how are they styled - words, images, colours, fonts?).
3.        Construction (how are the games built, what is the story and interaction?).
4.        Codes and conventions (what do you expect to happen in such games and what symbols are used?).
5.        Modes of address (how do the games talk to you?).
6.        Target Audience (who are the games aimed at?).
7.        Constraints (what is stopping the developers creating exactly what they want?).

Use images and trailers/gameplay to illustrate your points.

Remember that you are trying to explain ways in which a media product is constructed for a specific audience with reference to precise and detailed illustrative examples
 just Dance
Genre: Simulator,Family
Content: Bright colours bold text smooth movement 
Construction: Dancing mimic 
Codes and Conventions: no story, dancing 
modes of address: Guide interface
Target audience:Kids family
Constraints: Pegi
Last of Us
Genre: horror survival 
Content:Dark and gloomy
Construction: Fighting, Killing , Surviving 
codes and conventions: emotional, drama
modes of address: informal, puppet master
target audience:16-21
constraints: pegi 18  

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